After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-ready for Vulkan, releasing the long-awaited final extensions. Vulkan is an open, cross-platform alternative to Microsoft’s proprietary DirectX 12 graphics API, used by games like Doom Eternal, Rainbow Six Siege, and Half-Life Alyx.

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After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-ready for Vulkan, releasing the long-awaited final extensions. Vulkan is an open, cross-platform alternative to Microsoft’s proprietary DirectX 12 graphics API, used by games like Doom Eternal, Rainbow Six Siege, and Half-Life Alyx.To read this article in full, please click hereRead MorePCWorld

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